This is the first post in what will hopefully become a series of posts about a virtual machine I’m developing as a hobby project called Bismuth. This post will touch on some of the design fundamentals and goals, with future posts going into more detail on each.
But to explain how I got here I first have to tell you about Bismuth, the kernel.
Elon Musk just forced through the new blocking changes on Twitter (also known as X, but I refuse to call it that) where blocking someone means they can still see your posts. That and the news that in November all data will be used to train his shitty AI, Grok, without an opt-out, has caused another exodus from Twitter.
As a result my Bluesky account has gone from 2.5k followers to 3k. On the fediverse my Mastodon account just hit 9,900 followers, and I’m hoping I’ll get to that coveted 10k before the end of the year. I’m not writing this to humble brag about my internet clout though, there is a point: there is life after Twitter.
I decided I wanted something a little slicker than a command line for my new blog so I went with Publii. Unfortunately, that made integrating pulling a thread from Mastodon for comments a little bit trickier than I think it would’ve been otherwise. In this post I’ll go through how I wound up doing it.
One of my earliest childhood memories, and one of the few positive memories I have of my dad (a malignant narcissist and an alcoholic who drank himself to death) was my father playing Ultima 4. Well, not so much “playing” as mapping out the world. The living room floor would be covered in graph paper that he meticulously filled in with all the tiles in the game.
I remember playing Ultima 4, 5, 6, and 7 as a kid. I wasn’t good at playing them, mind you. I spent most of my time in Ultima 6 telling Iolo “spam spam spam humbug,” the iddqd equivalent for RPG nerds. I’d then pick a spot in the world and spend inordinate amounts of time painstakingly moving furniture from halfway across the map into a house to make it mine. I don’t think I ever completed a single Ultima game, really, but it was great anyway.
The Ultima games were my first taste of virtual worlds, and I loved them so much they were the biggest influence that started me down the path of game development. There were other influences of course, but I think it’s fair to say it all started with Ultima.